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« The problem with videogames is that they’re created by a small, insular group of people. Digital Games largely come from within a single culture. When computers were first installed in college campuses and laboratories, only engineers had the access to the machines, the comparative leisure time, and the technical knowledge to teach those computers to play games. It is not surprising that the games they made looked like their own experience : physics simulations, space adventures drawn from the science-fiction they enjoyed, the Dungeons & Dragons tabletop role-playing games they played with their friends ». ~ Anthropy, Anna. 2012. Rise of the Videogame Zinesters : How Freaks, Normals, Amateurs, Artists, Dreamers, Drop-outs, Queers, Housewives and People Like You Are Taking Back an Art Form, New York, Seven Stories Press. p. 6.