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« If unchecked, the processes of systematic forgetting and selective recall of gaming history, and the ways in which old games are invoked as benchmarking yardsticks, may prove to be as potentially destructive, in fact self-destructive, as any other kind of degradation ».
~ Newman, James. 2012. Best Before: Videogames, Supersession and Obsolescence. London : Routledge, p. 36.