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«  A ‘video game’ is not just software. It is consoles, living room couches, arcades, box art, supporting maps, magazines, and paraphernalia; it is everything that gives the act of ‘playing’ the game meaning. Because ‘to play a game’ depends on this wider assemblage of material culture in a particular social context, preserving the assemblage of material culture, digital culture, and cultural history of this medium is a pressing concern for museums – especially as the first generations of video game materials are rapidly decaying or are being forgotten ». ~ Guay-Bélanger, Dany. 2022. « Assembling Auras: Towards a Methodology for the Preservation and Study of Video Games as Cultural Heritage Artefacts ». Games and Culture, 17(5). https://journals.sagepub.com/doi/full/10.1177/15554120211020381 p .660.

JEU1003 - Jeu vidéo et cinéma

Mattel Intellivision

Jeux vidéo du Québec

Université de Montréal

Département d’histoire de l’art et d’études cinématographiques

Pavillon Lionel-Groulx
3150, rue Jean-Brillant, local C-2080
Montréal (Québec)
Canada H3T 1N8
Téléphone : 514 343-7793

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